Who was [Leonardo Torres Quevedo]? Not exactly a household name, but as [IEEE Spectrum] points out, he invented a chess automaton in 1920 that would foreshadow the next century’s obsession with ...
Since the 18th century, people have been fascinated by the idea of machines that could play chess against humans. With the advent of the digital electronic computer in the mid-20th century, that dream ...
Chess enthusiasts watch World Chess champion Garry Kasparov on a television monitor as he holds his head in his hands at the start of the sixth and final match 11 May against IBM\'s Deep Blue computer ...
Like many, I have been watching the Netflix series The Queen’s Gambit, and it got me to think about the status of chess today. I remember in 1997 when IBM's chess computer Big Blue beat reigning world ...
Years ago, [Leo Neumann]’s girlfriend gave him a 1970s chess computer game that was missing almost everything but the super cool clicky keyboard. Noting the similarity of chess move labeling to chord ...
It's almost 18 years since IBM's Deep Blue famously beat Garry Kasparov at chess, becoming the first computer to defeat a human world champion. Since then, as you can probably imagine, computers have ...
In late November, the latest official world chess championship match was staged in a large hall in the Olympic city of Sochi, Russia. The games were broadcast on the Internet with live commentary and ...
Matt Goldberg has been an editor with Collider since 2007. As the site's Chief Film Critic, he has authored hundreds of reviews and covered major film festivals including the Toronto International ...
As computers get better at chess, their games look more human. Their moves seem more connected to known strategic plans, and when they aren’t, the logic can still often be discerned by experts. But ...
Today, we get our gaming rocks off by watching things like simulated hippos shoot penguins with machine guns. But 200-years ago, people were excited by “unsolvable” chess problems, crafted by chess ...
Maybe it has to do with having programmed a computer in high school in the first half of the seventies—a computer the size of a double-wide fridge and covered with blinking lights. Our after-school ...